I used some of the special hard surface shaders to aid me through the texturing process.
You'll notice the gun looks quite dusty. I really want to have a great contrast
in a really clean testing area but the gun looks really dusty.
I'm going to try do a script where every one in one hundred cubes you spawn, you have a chance of spawning a faulty cube (A cube with greeble).
I think it will be like an easter egg although I know it is a terrible thing to be thinking about easter eggs at this early stage of game development.
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